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Contents
Audio Enhancments
- Chatterer
- A plugin for Kerbal Space Program which adds some SSTV, beeps, and nonsensical radio chatter between your crewed command pods and Mission Control
- Docking Sounds
- Adds a satisfying set of horrible sounds when you dock with another spacecraft.
- Real Plume – Stock
- Causes the game to show the expansion of a rocket's exhaust that happens in real life as atmospheric pressure drops (adds better sounds too!)
Game Mechanics
- Battery Activator
- Because some genius decided that the new probe core mechanics should be able to brick your mission...
- Camera Tools
- Allows for "Cinematic" camera control - it just looks cool
- Hullcam VDS
- Adds all sorts of cameras! With the press of a button (-) views change from normal game view to wherever you placed a camera - get views like real life.
- Kerbal Construction Time
- A plugin which, at its core, is designed to make vessels take time to build rather than being able to constantly launch new vessels one after another.
- Kerbal Konstructs
- Adds buildings and bases in game - this is a dependency of other mods I use to add buildings and scenery to KSC.
- Kramax Autopilot
- Unlike Atmosphere Autopilot this is an ACTUAL AP that even do auto-landing.
- Tweakable Everything
- Provides even MORE tweakable settings in game. I mostly use it to disable sun tracking on solar panels.
Mods I Made
- †T.R.A.I.L.S. Plus
- Parts by Cobalt Wolf, Beale, and TG626 make up a pack that fills the void between 1 Kerbal 1.25m and 3 Kerbal 2.5m rockets. A standin for Gemini / Titan missions. (†Not currently installed since it's redundant with BDB)
- Docking Sounds
- Adds a satisfying set of horrible sounds when you dock with another spacecraft.
Parts Packs
- †T.R.A.I.L.S. Plus
- Parts by Cobalt Wolf, Beale, and TG626 make up a pack that fills the void between 1 Kerbal 1.25m and 3 Kerbal 2.5m rockets. A standin for Gemini / Titan missions. (†Not currently installed since it's redundant with BDB)
- Asteroid Day
- Official Squad Mod - adds "SENTINEL Infrared Telescope" for monitoring near-Kerbin asteroids
- Bluedog Design Bureau
- Tons-o-parts™ for your Kerbal emulsification needs! Basically a USA heavy cross-section of all space exploration thru the Apollo era
- Hullcam VDS
- Adds all sorts of cameras! With the press of a button (-) views change from normal game view to wherever you placed a camera - get views like real life.
- Porkjets Part Overhauls
- New models made by PorkJet - I've added a Module Manager Script to cause the new models to be substituted for the stock ones.
Utilities
- GravityTurn
- Basic launch guidance. We had it, why shouldn't Kerbals have it?
- Historian
- Adds labels and data to screenshots
- Kerbal Engineer Redux
- Provides a laundry list of technical readouts, not the least of which are Delta-V figures.
- Kramax Autopilot
- Unlike Atmosphere Autopilot this is an ACTUAL AP that even do auto-landing.
- MechJeb2
- The almighty Mechanical Jeb - mostly used for odds and ends like the warp helper.
- Module Manager
- All important mod that does nothing you can see! Allows other mods to edit parts in game which is essential for almost every mod to work.
- NavUtilites for KSP
- Adds a popup HSI / ILS gauge which aids hands on approach and landing at KSC
- RCS Build Aid
- Made for placing RCS thrusters in the right positions in the first try without having to go back and forth between the VAB and the hacked gravity launchpad.
- Trajectories
- Provides a visual cue for where your craft will go once it enters an atmosphere
Visual Enhancments
- Cool Rockets!
- Adds cryo and partical effects to the game. That's the clouds of white gases you see around most rockets these days.
- Engine Light
- Makes the rocket plumes light up the night, and the day.... and sometimes distant planets...
- Hullcam VDS
- Adds all sorts of cameras! With the press of a button (-) views change from normal game view to wherever you placed a camera - get views like real life.
- Kerbal Konstructs
- Adds buildings and bases in game - this is a dependency of other mods I use to add buildings and scenery to KSC.
- KSC Floodlight
- Uses Kerbal Konstructs to add 4 floodlight / lighting arrestor towers around the launch pad
- KSC++
- Uses Kerbal Konstructs to add roads, tunnels, buildings, and more to KSC
- Porkjets Part Overhauls
- New models made by PorkJet - I've added a Module Manager Script to cause the new models to be substituted for the stock ones.
- Real Plume – Stock
- Causes the game to show the expansion of a rocket's exhaust that happens in real life as atmospheric pressure drops (adds better sounds too!)
- Reentry Particle Effect
- This mod activates an unused stock particle effect for reentry, featuring a plasma trail and sparks.
- Texture Replacer
- Replaces textures in game. I use textures from many, many, (poorly documented) sources
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